《3D游戏开发工具和游戏引擎套件》(Unity3D)2.6.1破解版[压缩包]

《3D游戏开发工具和游戏引擎套件》(Unity3D)2.6.1破解版[压缩包]
  • 片  名  《3D游戏开发工具和游戏引擎套件》(Unity3D)2.6.1破解版[压缩包]
  • 简  介  发行时间: 2010年制作发行: Unity Technologies语言: 英文
  • 类  别  软件
  • 小  类  编程开发


  • 详细介绍简介: unity2.6新功能概览
    Unity 2.6
    True cross-platform game development, optimized.
    Load Better
    载入功能更加优化
    Major streaming and loading features and optimizations that we implemented for major games like Cartoon Network's FusionFall MMO have now been fully integrated in Unity 2.6. Chief among these features is support for prioritized background loading of new scenes and assets, while using minimal CPU and memory.
    Gallery
    Run Faster
    运行速度更快
    You not only want to make great games, you want screaming performance. Our new profiler makes it easy to see where your are spending resources, what scripts are running, and where the graphic bottlenecks lie. The profiler shows a frame-based overview, and a hierarchical CPU profiler, giving you the big picture and the ability to drill down to see the details.
    Look Sharper
    画面更加清晰锐利,抗锯齿功能更出色
    Your game should look as sharp as it possibly can! Image effects now work perfectly with anti-aliasing, and we added ambient occlusion as a built-in feature. Shadow map rendering was also greatly optimized so you can get all the graphical goodness you expect.
    Animate Everything
    动画功能无限强大,包括物体,属性,值,脚本,材质等等都可加以动画。
    With Unity 2.6 you can animate any property using our state-of-the-art integrated animation editor. You can animate objects, materials, lights, script values, the whole enchilada. Refined tangent handling gives you full control. Want to tweak your game code to match animations? No problem – simply activate scripts from your animations so that everything syncs perfectly.
    Project Search
    项目搜索功能
    Ever wondered where that stone texture was, needed to find a quick script? With Unity 2.6, we have a built-in search feature for your project - simply type the name of the file in the project window and see the live-updated results.
    A Better Citizen
    更加平民化(是这意思吧)
    Unity has always been about integration. In version 2.6, we added support for external version control to Unity Pro — so you can use Subversion, Perforce, Bazaar or any other VCS out there. We also added full integration with Visual Studio — Unity will now automatically sync a VS project to your source code so you have all files in your solution and IntelliSense configured for you.
    Snappy!
    更人性化的细节功能改变
    Placing lots of objects? We didn't just add loads of big features, but also added lots of spit-polish to the editor. One of many things we improved was placement snapping. Set pivot mode to 'center' to place objects so that their bounding volumes rest on top of whatever is below them. Selected objects can also be snapped to grid by using the Snap Settings dialog.
    Additional Features, Improvements, and Changes As always, we've added a slew of other features and optimizations... keep reading for too much detail.
    功能提高及改变的详细列表: New Graphics Features:
    Anti-aliasing now just works with Image Effects (requires updating Pro Standard Assets).
    Added floating point render texture support (4 channel 16 bit floating point).
    Built-in method to generate Depth or Depth Normals textures: camera.depthTextureMode.
    Camera.layerCullDistances lets you specify culling distances per layer.
    Anti-aliasing setting can be changed at runtime using QualitySettings.currentLevel. Editor also picks up anti-aliasing changes immediately.
    Added an Is Readable setting to texture importer, so textures don't have to use up main memory if the pixels are not accessed from code.
    Ability to limit supported aspect ratios in Player Settings. E.g. your game can say I only support 4:3 and 16:10 , and only matching resolutions will be shown in the resolution dialog.
    Animation culling, so animations outside of the visible s
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